z_PLANTS_HELIX_ROOTS

z_PLANTS_HELIX_ROOTS

z_PLANTS_VINES_W_LEAVES

z_PLANTS_VINES_W_LEAVES

z_PLANTS_VINES_W_LEAVES

z_PLANTS_VINES_W_LEAVES

z_PLANTS_MOSS_HANGING

creates hanging placements of moss mesh , leaves , spirals . automatically placed onto input mesh , wrapped to not intersect .

z_PLANTS_MOSS_HANGING

z_PLANTS_VINES_GUIDED

generate a vine tube using a wandering path finder guided variably by a curve or direction vector

z_PLANTS_TREE_PATHFIND

generate a tree using shortest path thru curves scattered and connected around collision objects and previous tree roots

z_PLANTS_TREE_PATHFIND

z_PLANTS_FUNGI

z_PLANTS_FUNGI

z_PLANTS_LEAF

z_PLANTS_LEAF

z_PLANTS_BARK

z_PLANTS_BARK

z_PLANTS_BARK_PLACER

layout bark on mesh surface guided by curves , smooth aligned , used with tree

z_PLANTS_BARK_PLACER

z_PLANTS_PETAL_FORM

z_PLANTS_PETAL_FORM

z_PLANTS_SCATTER_LEDGE

places hanging plants instances aligned along edges of input mesh with collision checks

z_PLANTS_SCATTER_LEDGE