z_PATH_BASE
- create a path floor section and collision for gameplay , creates directional variants for snapmap . this is the basis for all other path generation
z_PATH_LEDGE
creates environment mesh for isometric snapmap pieces , used with PATH_BASE as its inputs for PDG
z_PATH_DIRECTIONS
- cycle thru 90 degree rotations and mirrored variantions . for use with path tool
z_PATH_LEDGE_CAVE_STALAG
- creates modular PATH cave for use with snapmap
z_PATH_LEDGE_DIFFUSION
- creates modular PATH diffusion reaction for use with snapmap
z_PATH_LEDGE_FOREST
creates modular PATH forest for use with snapmap .
- large tree roots entangle the floor border ,
- old wood trunks are severed by the isometric camera line preventing occluded player
z_PATH_LEDGE_POOLS
creates modular PATH pools for use with snapmap
z_PATH_REVIEW
layout path based meshes to review their connections
z_PATH_2SPLINE_COLLISION
- input two curves defining the border of a path , creates floor geo and collision for gameplay in ue4
z_PATH_ISO_EXTRUDE
isometric camera angle extrude , for use with PATH to avoid camera blocking geo