z_PATH_BASE

z_PATH_BASE

z_PATH_LEDGE

creates environment mesh for isometric snapmap pieces , used with PATH_BASE as its inputs for PDG

z_PATH_DIRECTIONS

z_PATH_DIRECTIONS

z_PATH_LEDGE_CAVE_STALAG

z_PATH_LEDGE_CAVE_STALAG

z_PATH_LEDGE_CAVE_STALAG_02

z_PATH_LEDGE_CAVE_STALAG_03

z_PATH_LEDGE_DIFFUSION

z_PATH_LEDGE_DIFFUSION

z_PATH_LEDGE_DIFFUSION_316978687

z_PATH_LEDGE_DIFFUSION_316951921

z_PATH_LEDGE_FOREST

creates modular PATH forest for use with snapmap . - large tree roots entangle the floor border , - old wood trunks are severed by the isometric camera line preventing occluded player

z_PATH_LEDGE_FOREST

z_PATH_LEDGE_POOLS

creates modular PATH pools for use with snapmap

z_PATH_REVIEW

layout path based meshes to review their connections

z_PATH_2SPLINE_COLLISION

z_PATH_2SPLINE_COLLISION

z_PATH_ISO_EXTRUDE

isometric camera angle extrude , for use with PATH to avoid camera blocking geo