z_VORONOI_FRACTURE_GRADIENT_OFFSET

z_VORONOI_FRACTURE_GRADIENT_OFFSET

z_DEFORM_BY_AXIS

z_DEFORM_BY_AXIS

z_NOISE_DISPLACE_MASKED

z_NOISE_DISPLACE_MASKED

z_NOISE_DISPLACE_MASKED

z_MESH_CHIP_CRACK

z_MESH_CHIP_CRACK

z_MESH_WRAP_DEFORM_BY_UV

z_MESH_WRAP_DEFORM_BY_UV

z_MESH_SURFACE_SIMPLE_REMESH

z_MESH_SURFACE_SIMPLE_REMESH

z_PLANARIZE_MULTIPLE_SURFACES

z_PLANARIZE_MULTIPLE_SURFACES

z_CONFORM_INTERSECTING_LERP

z_CONFORM_INTERSECTING_LERP

z_STAMP_FOREACH_PIECE

z_STAMP_FOREACH_PIECE

z_SPLIT_CLIP_CREVISE

separate the input into two outputs with an indent along the separation , useful separating environment shell into terraced layers

z_CUT_INTERSECT_DARKEN

darken a surface from the intersections of other objects , with option to boolean those cuts in

z_DEFORM_BY_HELIX

deform the input mesh by a helix fit to the object bounds

z_MESH_SUBTRACT_COLLAPSE_END

simple boolean subtract with option to collapse . useful for quick edits in ue4

z_MESH_SLICER_SAVE

z_MESH_SLICER_SAVE