z_VDB_INTERNAL_FILL

mesh to vdb to mesh , combines multiple lower res vdb's that are eroded to fill in the internal spaces

z_VOXEL_AUTOSIZE

z_EDGEGROUP_BY_UV_AXIS

z_EDGEGROUP_BY_UV_AXIS

z_SHRINKWRAP_VORONOI_CLUSTERS

z_REVERSE_BY_N_UP

z_REVERSE_BY_N_UP

z_POLYREDUCE_GRADIENT_QUADS

z_REMESH_RAY_SPHERE

remesh using sphere around object , iteratively raycast and smooth to approximate shape

z_REMESH_RAY_SPHERE

z_TUBE_MESH_BETWEEN_TO_CIRCLES

input 2 circles , create a cyllinder between them

z_POLYBEVEL_SAFE

polybevel with fix for exploding points

z_POLYBEVEL_SAFE