z_COPY_TO_POINTS_BY_PIECENUM_INTERSECTIONCHECK
- a placement tool for multiple objects variants with collision checks .
- a brute force object packing with options for filling gaps , and tileable or radial collision .
- copies meshes using 'piecenum' prim attribute .
z_COPY_MESH_ALONG_CURVE_DEFORM
- pipe / wire curve deform , similar to path deform modified specifically for repeating modular meshes .
- copies input mesh repeating along curve without stretching , adds cuts for smoother bending , projects normals outward from curve .
z_COPY_TO_EVENLY_DISTRIBUTED_GRID
- copy by piecenum to dynamic evenly spaced grid - useful when baking and review
z_TILEABLE
- copies input to each of the nearby quadrants preview tiling ( 4m default )
z_TRANSFORM_ITERATE_COLLISION_CHECK
- iteratively move pieces towards nearest goal while avoid itersection with collision ( an iterative simplified gravity / attraction sop based )
- pieces optionally jittered during process to fit closer together