z_ITEM_ABILITY_ICON
creates an icon of ability , setup for TOPs randomization to generate dataset
z_ITEM_RING
creates variety of ring items , helix , diffusion tubes , rock gemstones , setup for TOPs randomization by wedgenum .
z_ITEM_RING_FROM_IMAGE
- creates a projected 3d ring from isometric image , setup for TOPs processing folder of images to 3d relit renders
- in this example , isometric ring images mutated by text-to-image guided alteration ( VQGAN+CLIP ) are the input , projected into 3d and rendered with consitent lighting
z_ITEM_SWORD
creates sword item variants
z_ITEM_SWORD_FROM_IMAGE
creates a sword mesh from image , traces png alpha , orients vertically , thickens from center skeleton line , sets uvs to match image , bakes colors to vertex colors
z_ITEM_HELM
- creates variety of helm items in TOPS by wedgenum
z_ITEM_HELM_FROM_IMAGE
- projects a helm mesh from image
z_ITEM_POTION
- creates variety of potion items in TOPS by wedgenum
z_ITEM_POTION_FROM_IMAGE
- creates 3d potion from image
z_ITEM_BOW
creates bow item variants
z_ITEM_POTION
creates variety of potion items in TOPS by wedgenum